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Thomas de Groot nous apporta ses lumieres en ce 26/10/2006 03:22:
> "Kenneth" <kdw### [at] earthlinknet> schreef in bericht
> news:web.454031c1de2c77c4870dc4da0@news.povray.org...
>> VERY impressive! And very timely and inspiring (for me): I'm currently
>> working on a similar idea, using isosurfaces...to get real bark detail
>> mostly, but also to "bend" the trunk and make it "bumpy", and to create a
>> lower trunk shape that mimics the way the roots spread out. Will post an
>> example soon.
> I am curious about this: Isn't your render time very slow for an isosurface
> tree? And what about planting a forest with them?
>> Haven't yet thought about branches--which your macros do a *beautiful* job
>> with. Congratulations on your excellent code design! Like others, I would
>> very much like to see it. Please post when ready. :-)
> I agree!!
> Thomas
When you have very detailled trees, you only use 1 or 2, maybe 3. For the
background trees, it's usualy beter to use mesh trees.
Not all isosurfaces are very slow. It depend on it's complexity and gradiant.
--
Alain
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How do you tell when you're out of invisible ink?
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